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Not a solo play as planned, as my brother joined in for
- NEW TO ME EDITION -
Assault on Doomrock: Ultimate Edition
The difficulty was all over the place from cake walk to impossible.
I like so much about this game. All the mechanics, comedy, combat that isn't annoying with line of sight and grid movement stuff like other games. Dice placement instead of roll to resolve. Yet it all comes together in a game I do not enjoy.
I'm not even sure what the reasons are. I guess the whole adventure part is just too much for what you get out of it. As far as the combat goes, it's just not as fun or interesting as it appears. Now I have played the original doomrock, and I do think this edition and the new stuff are great additions. It's really just the core concepts that didn't work for us. And the fact none of the battles where close.
Improved over the original in pretty much every way
Some good comedy and references
Dice placement and roguelike feel is good
Nice components (deluxe)
Exploration is a lot just to get a few cards and/or level
Combat feels too bloody (everyone hits hard)
Extreme swingy difficulty/luck. Swingyness is normal for a roguelike, but felt even more so here
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The expansion I've had for years finally hits the table
- NEW TO ME EXPANSIONS -
Cry Havoc
Cry Havoc: Aftermath
Cry Havoc: New Orders
Two players with my uncle. I never know how well or not my uncle will pick up a game, but he had very little trouble with this one. He did however get CRUSHED. We called it after round 4 when I was up like 83-19.
I so wanna like cry havoc, I love RTS video games. I like most of what it does here. But it all falls apart with the combat. The whole locking a region down for a round, just destroys the game and interesting decisions. And worse you can send in 1 guy to lockdown all their buildings for a turn. And no one gets enough units to make it's interesting combat resolution... well interesting. And the other problem is every time I've played this, someone runs away with it. And I've played this game at all counts, it's always an issue.
If I didn't have so many other area control games I love, I would honestly probably try to fix this one. But sadly it's up for trade now.
Asymmetrical factions
Clever multi-use card system
Indigenous species on the planet makes 2-3 players very interesting, and much better than other area control games at those player counts
Expansion adds a bunch more options for each faction
Awesome no dice battle system...
That rarely takes advantage of it
Overly tight
Each game plays out the same way and has runaway leader
Inside, the box smells terrible, like a liter box
I hate the lockdown combat mechanic
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We decided on a filler before deciding on our next game
- NEW TO ME -
Western Legends: Showdown
A few games of this, I won everyone of them 10-8
This game was fine. And that's it. It didn't do anything amazing, and I didn't feel it didn't anything wrong. Well other than you need 9 locations for a full game and the game only gives you 7 (so you have to reshuffle and reuse 2 of them). Would it have killed them to make 2 more cards?
This works fine as quick filler. I've played worse, I've played better.
Simple and easy to understand
Plays very fast
Doesn't do anything special
Only 7 locations (9 needed for full game)
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This my uncle has been playing diablo, and I wanted something I knew I liked so we decided on
Sanctum
My uncle and I amazingly ended in a tie on the last diablo card. I realized hours later I should have gained my rage back and should have won. Whoops.
Top50
Every time I play this game I enjoy the endgame more, and wish the monster fighting was better. Shame this game got no love and thus the expansions never came. They could have made them PNP!!!!
I just wish I could get monsters that do stuff, and a harder build to diablo instead of the diablo fight being extreme difficulty. But I can't say that is inaccurate though (it's how diablo plays). Maybe just some mini bosses everyone had to deal with would be a great addition. Someone get on it!
Awesome skill tree system
Nice production
A legit boss fight at the end
Characters play different
Polarizing end game. It's really a drafting game in disguise and then a boss fight.
Too easy to fight monsters
No abilities on monsters, makes them lifeless and dry
Severe lack of replay value
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Instead of starting our 6 track campaign, my brother finally tries
Downforce
Downforce: Danger Circuit
Downforce: Wild Ride
4 players. My uncle finally wins a game!
I enjoyed it at 4, but I think I like it better at 3. Too much downtime with the folks I play with. My brother isn't sure if he liked it or not lol. Guess he'll decided if he wants to do a campaign or not with us. My gut tells me it's probably no. I do need to get ordering some CARS.
Card play is simple, but offers good choices
Feels like both racing and gambling
Nice components
Good auction system with fun powers
New powers in danger circuit
All expansion tracks are improvements over original ones
Though the theme goes right out the window of F1
The power to go 2 extra is broken as hell (fixed)
1 car getting far ahead is a problem for newbies
Not enough powers in original game
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Finally after many months
- NEW TO ME -
Sleeping Gods: Distant Skies
It's hard to say how long we played over the course of 2 days. My estimate is around 6 hours.
Compared to the original, this was 2 steps forward and 1 big step back. I had several issues with the originals mechanics. I am happy to report they are all fixed. I love the gameplay. How the card systems work, the combat, stamina system, movement, skill system. It's all improved.
I would have never guessed the story would be the worst part of this game. Outside it's initial setup and start. It's been dreadfully dull. This is probably the most boring adventure game I've played to date. It's so boring, my brother no longer wants to play it. It's just boring fetch quest stuff. Every now and then you get some cool god stuff. But even when we get a new interesting character, or we think things are picking up. They are not.
So I guess the question is, does the good outweigh that? Yeah it does, for me anyways. And while I'm not going to play it solo, I am going to try to play it with my friends George and Kat long distance via video. We both have a copy, and I'm mostly planning to come along for the ride.
I really do love the combat and such I wish they'd make a whole game based off it. I don't know why there needs to be so many resources. It's fiddly and annoying. I can't recall how you score "points" in the original, but the way you do here is not interesting or fun. I enjoyed my time with it, and maybe that story will improve and thus my score will too. Maybe it'll go down. We plan to start in 2 weeks.
Many gameplay improvements over the original
Great combat systems
Wandering encounters
Tough skill upgrade decisions
I like how you get all your adventure cards on a rest
Only 5 characters this time (much better than 9)...
But you have to annoyingly pass one around (and their cards/tokens)
A game like this doesn't need this many different resources
How you get "points" is lame and dull
Why are synergy and wound tokens the same color and similar shape?
Very boring story, with dull side quests
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______________________________________________________________________FINAL THOUGHTS
Well despite everything not being a hit, it was a very fun weekend of gaming. And with a new setup, I was able to get through it with minimal feet trouble (still no doctor has figured it the problem).
Whats next? Well next weekend it will probably be Wonderland's War with expansion. My dad has asked a few times now to play it again, and I want to before the rules fall out of his head. I'm hoping I can get everyone in on it for a 4 player game. Stranger Things and Imperium Classics is sitting next to me for solo play. And the 40 pounds of Dawnshade is also sitting by me but I want to play that one multiplayer. And sometime soon I do want to play Dominant Species Marine I just got in. I have nothing coming soon. And I decided to not back God of War because it looks so lame. CMON minimum effort. My friend has finished making me an insert for Witcher, so it will soon be in rotation of stuff played.
Sadly the honeymoon is over with Payoff Pitch. Part of the reason is a 1-14 start for my cardinals and a 7.82 team ERA. But there has been several issues crop up (which several people warned me of). I'm 75% sure we'll be switching to Season Ticket baseball.
If you haven't heard, Fallout is amazing. Watch it. We keep forcing ourselves not to, we are about 1/2 way though. As neither my brother or I like bing watching new shows. I so miss weekly releases. I'm finally into cheers season 6. And it makes me wonder if I never liked Diane that much, because it's been a breath of fresh air so far. Though I'm not crazy about what's happened with the bar. Other TV watching has been slow. Sometime this week I'll watch Dune 2 (probably after I rewatch part 1) as I believe it comes out this week. Video game wise I'll be returning to World of Warcraft soon. Cataclysm is about to drop. And that's where I quit way back in the day, so I'm very excited to return to finally play it. And I'm more about the leveling than end game, so the complete revamp of the game should be a lot of fun (I have a paladin and hunter to level).
* = rewatch
Cheers S6- Rebecca is a breath of fresh air.
The Americans S6 - Last few seasons where just too slow. I'm so ready to be done with this.
Being Human S3 - Sally not in her normal ghost clothes is jarring lol. What a beautiful human being.
Blue Eyed Samurai S1- Some surprising back story. At this point I don't think the story is going to come close to wrapping up in 1 season.
The Outpost S1 - Nails the 80s/90s adventure show vibe. For a really low budget show, I thought the effects were solid. I was expecting much worse.
Masters of the Air S1 - Not really in my wheelhouse, but I've heard good things. And my parents wanted me to watch it to know if it's clean enough for them.
WWF* 1998 - I've slowed down. But we are close to heel vince, corporate rock, ministry taker. I think my watching will really pick up then.
Modern Family* S5 - It has also slowed like cheers. Neither is because of quality.
Twisted Metal S1 - Almost to the finale, it's been really fun. Not sure where some storylines are headed either.
Supernatural* S6 - If it wasn't for sam's dumb soul story, I think I'd be enjoying these season 6 episodes a little better. But I'm slowly getting through them.
Geeklist of the stuff I watch:
Austin vs McMahon
WWF-WWE Rewatch
TV rewatches
TV Shows Episodes Reviews
All the games I've played and my thoughts.
All The Games I've Played.
PLAY WHAT YOU LOVE!